A course at Télécom Paris about the use of quantitative methods for user-experience research.

Category: 2024

  • Wayfinding on Campus: Evaluating Google Maps vs. Citymapper

    Abstract This project compares the usage and user experience of Google Maps and Citymapper among students between École Polytechnique and Telecom Paris. By analyzing satisfaction, usage patterns, and navigation strategies, the study aims to explore how these apps simulate wayfinding in real life and evaluate their potential to assist users in navigating the campus effectively.…

  • Uber Pick-Up Point Selection & Indoor Navigation Improvement

    by: Yeqian He, Jin Yang, Renjie Hu, Conghui Zhu I. Introduction & Objective Ride-hailing services like Uber rely on efficient pick-up location selection and indoor navigation for an optimal user experience. However, multi-level environments such as airports, train stations, and shopping malls pose challenges, leading to confusion and delays. GPS functionality is often limited indoors,…

  • Evaluation of the Ingress Tutorial

    Written by : Ding Zhengtian, Camille Jouanet, June Bhartia, Max Guilloré, Abdennour Kerboua Abstract Welcome to our Quantitative UX Blogpost! Here, you’ll find everything you need to know about our project, including case studies, data collection processes, methodologies, and experimental results. Our focus is on studying an AR game tutorial (Ingress), designing and conducting user…

  • The Izly App

    Written by : KEBIR Mohammed Amine, JABAL Moncef, Phuc lai Le, WAXWEILER Julien Abstract: The Izly App UX Enhancement project aimed to improve the usability and overall user experience of the app, which serves over 3 million students for Crous services. Through user journey mapping, data analysis, and prototype testing, the study identified key pain…

  • Evaluating the Usability of Goodreads

    Evaluating the Usability of Goodreads

    Authors: Nazrin Nasirova, Ayda Yurtoglu, Dimah Bassal, Kimia Senichault Abstract This report summarizes a quantitative user experience (UX) study conducted on the GoodReads website. The project aimed to evaluate how intuitive, efficient, and satisfying the process is for users when finding a book recommendation. By combining quantitative metrics (click counts, time spent, cursor trajectory) with…

  • AI Act Game  Quantitative UX Review

    AI Act Game Quantitative UX Review

    A work by Lyla Demange, Rémy Fayet, Théo Garnier, Enzo Gelas and Damien Poquillon Abstract With the increasing importance AI is taking in our society, law instances had to adapt many texts and add new laws to try to frame its utilisation. In that context, the European Commission has recently deposited the EU AI Act.…

  • Quant-UX : A case study on BitWarden, an open source password manager

    Quant-UX : A case study on BitWarden, an open source password manager

    Authors: Hugo Aoyagi – Antoine Le Maguet, Damien Robault – Petro Shulzhenko   Abstract This study examines the ease with which users can generate and retrieve passwords using BitWarden. BitWarden is an open source password manager that is often used by people who value their personal data. So, we developed a modified interface using Quant…

  • Study and Redesign of the AI Act Game

    Study and Redesign of the AI Act Game

    Our research team, consisting of AHN Yeajin (M2 HCI, Université Paris-Saclay), BAI Wenting (M2 HCI, Université Paris-Saclay), MARIS Clara (M1 IGD, Télécom Paris), PHO Mai-Lan (M2 IGD, Télécom Paris), and SLIMANI Anis (M2 HCI, Université Paris-Saclay), conducted a user experience evaluation and redesign of the AI Act Game to assess its usability, engagement, and educational…

  • Quant UX 2024-2025

    We are getting ready to run the course in the new academic year 2024-2025 between November and February. We are getting ready to explore quantitative methods to study what users do and think of our interactive systems. If you are new here, and would like to know what we do in the class, check the…