QUANT UX
Understanding user-experience(s) at scale.
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Wayfinding on Campus: Evaluating Google Maps vs. Citymapper
Abstract This project compares the usage and user experience of Google Maps and Citymapper among students between École Polytechnique and Telecom Paris. By analyzing satisfaction, usage patterns, and navigation strategies, the study aims to explore how these apps simulate wayfinding in real life and evaluate their potential to assist users in navigating the campus effectively.…
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Uber Pick-Up Point Selection & Indoor Navigation Improvement
by: Yeqian He, Jin Yang, Renjie Hu, Conghui Zhu I. Introduction & Objective Ride-hailing services like Uber rely on efficient pick-up location selection and indoor navigation for an optimal user experience. However, multi-level environments such as airports, train stations, and shopping malls pose challenges, leading to confusion and delays. GPS functionality is often limited indoors,…
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Evaluation of the Ingress Tutorial
Written by : Ding Zhengtian, Camille Jouanet, Yash Bhartia, Max Guilloré, Abdennour Kerboua Abstract Welcome to our Quantitative UX Blogpost! Here, you’ll find everything you need to know about our project, including case studies, data collection processes, methodologies, and experimental results. Our focus is on studying an AR game tutorial (Ingress), designing and conducting user…
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The Izly App
Written by : KEBIR Mohammed Amine, JABAL Moncef, Phuc lai Le, WAXWEILER Julien Abstract: The Izly App UX Enhancement project aimed to improve the usability and overall user experience of the app, which serves over 3 million students for Crous services. Through user journey mapping, data analysis, and prototype testing, the study identified key pain…
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Evaluating the Usability of Goodreads
Authors: Nazrin Nasirova, Ayda Yurtoglu, Dimah Bassal, Kimia Senichault Abstract This report summarizes a quantitative user experience (UX) study conducted on the GoodReads website. The project aimed to evaluate how intuitive, efficient, and satisfying the process is for users when finding a book recommendation. By combining quantitative metrics (click counts, time spent, cursor trajectory) with…
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AI Act Game Quantitative UX Review
A work by Lyla Demange, Rémy Fayet, Théo Garnier, Enzo Gelas and Damien Poquillon Abstract With the increasing importance AI is taking in our society, law instances had to adapt many texts and add new laws to try to frame its utilisation. In that context, the European Commission has recently deposited the EU AI Act.…
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Quant-UX : A case study on BitWarden, an open source password manager
Authors: Hugo Aoyagi – Antoine Le Maguet, Damien Robault – Petro Shulzhenko Abstract This study examines the ease with which users can generate and retrieve passwords using BitWarden. BitWarden is an open source password manager that is often used by people who value their personal data. So, we developed a modified interface using Quant…
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Study and Redesign of the AI Act Game
Our research team, consisting of AHN Yeajin (M2 HCI, Université Paris-Saclay), BAI Wenting (M2 HCI, Université Paris-Saclay), MARIS Clara (M1 IGD, Télécom Paris), PHO Mai-Lan (M2 IGD, Télécom Paris), and SLIMANI Anis (M2 HCI, Université Paris-Saclay), conducted a user experience evaluation and redesign of the AI Act Game to assess its usability, engagement, and educational…
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Quant UX 2024-2025
We are getting ready to run the course in the new academic year 2024-2025 between November and February. We are getting ready to explore quantitative methods to study what users do and think of our interactive systems. If you are new here, and would like to know what we do in the class, check the…
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Study of the Telecom website for students looking for the price of living and studying on the campus
Abstract In an era where digital platforms serve as primary gateways for information dissemination, the user experience (UX) of school websites plays a pivotal role in facilitating efficient communication between educational institutions and their soon-to-be students. This paper explores the significance of UX design for finding financial information about the cost of living for a…
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Telecom-Paris International Arrival Guidebook
by: Alina Sarzhanova, Soheil Lotfi, Liyao Jiao, Shujian Yang I. Introduction & Objective Arriving in another country will always be a challenging experience for every international student. As a group of international students, we all have experienced such difficulties on our arrival to Telecom Paris. Some administrative, education system, language barrier and cultural gap questions…
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How we developed a predictive navigation system for the Telecom Paris website
By Firas Gara, Karol Szustakowski, João Melga Abstract The telecom-paris.fr website is a valuable source of information for incoming and enrolled students, but it is often considered quite hard to navigate by its users. As per our conducted research, which we will mention later, we have found out a very important fact: a lot of…
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Food Delivery App
Case-study ran by Katharine GAFFNEY, Cilia IHADADENE, Ghislain LORAS and Valentin POVSE. Nowadays, tons of companies offer food delivery services. Some only exist in specific countries while others tend to be known worldwide. Apps are designed to be efficient, easy to use and promote consumption. It is vital for those company to study the typical…
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SynapseS: Easier access
by: BAYEN Hanane, KLICH NourElhouda, EL BOUHALI Adnane Abstract: Our project, ‘SynapseS: Easier Access,’ aims to improve the SynapseS calendar, sparked by a set of hypotheses about observed user experience issues.From the outset, we aimed to transform the Synapses platform into a more user-friendly and accessible hub for academic engagement. The main objectives of our…
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Flight Comparator Apps Analysis – Quant UX
Introduction Nowadays, booking a flight has become a common thing. You can decide to go on a trip to another country, comparing flights from your smartphone to find the better price. However, many flight comparator apps exist, and even if they all look the same, some have features that make the user experience easier and…
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eCampus redesign to improve User Experience
Enhancing convenience for students to access classes 1. Abstract In this blog post, we delve into a case study examining the effectiveness of eCampus, a digital learning environment utilized across various educational institutions, within the framework of the course “QuantUX – Analyse quantitative de données d’expérience utilisateurs (SES216).” The study’s objective was to pinpoint and…
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Quant UX Project – JokaJobs
A UX evaluation on Joka Jobs mobile application By: Srijan Sarkar, Aki Matsunaga and Anshul Singh Jadone About the Project What is JokaJobs? JokaJobs is an innovative job search platform that gamifies the process of finding a job, connecting candidates, recruiters, and volunteer “jokers” through a city map. Who are the users of this app?…
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Evaluating DataLog
By: Mengfei GAO, Kulakshi Fernando Abstract This article describes our approach, experiment, and analysis of a case study carried out to evaluate a novel application that is designed for in-situational data collection. We describe in detail our experience in the case study and show the importance of performing user testing at the beginning of a…
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A comparative analysis of mobility based recruiting applications in France
By: catalina radu, aLEXANDRE CIORASCU JokaJobs is a recruitment platform that proposes an innovative way of connecting potential employees and recruiters – through urban mobility. This app aims to help the diaspora community to integrate in their new environments by offering a platform of discovery, connection and support. The following article proposes some methods of…
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Hello world!
Welcome to the website of Quant UX, a course at Télécom Paris. The course runs in the Fall semester (P2) between November – January 2023. We are currently looking for data/case-studies.
Got any case-study recommendations?