QUANT UX
Understanding user-experience(s) at scale.
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A Quantative Analysis of Anki Desktop
Introduction Anki Desktop is a spaced‑repetition tool for language learning, but many learners find it complex and unintuitive, especially at the beginning. Users often struggle with discovering basic features, understanding Anki’s terminology, and recovering from mistakes, which can discourage consistent use even though spaced repetition is highly effective for long‑term memory. Our project looks into…
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Analyze and optimize the quantitative user experience (UX) on the website : Visualize the evolution of your textile materials, using data-driven insights.
Project Context This project focuses on the analysis and optimization of the quantitative user experience (UX) of an existing website dedicated to textile materials. The main goal was to understand how users interact with the website and to use data-driven insights to identify usability issues and improvement opportunities.The site’s goal is to predict how some…
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LetterBoxd : A Usability Study
Authors: Nina Luc, Alaeddine Cheniour, Berna Zib, Natacha Malychev, Bérénice Nghiêm. 1. Introduction If you are a movie enthusiast, you are probably familiar with Letterboxd. Launched in 2011, it is a highly popular social network dedicated to cinema, especially among users aged 18 to 25. The platform allows users to track the films they watch, rate them,…
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Comparison between Airbnb & Agoda
Authors: Boyang XU, Pingtiao ZHOU, Zhiying ZOU, Xueqi YANG, Qingyue DENG Abstract This report presents a comparative user experience study of the Airbnb and Agoda mobile applications, focusing on the complete accommodation booking journey. The study aimed to evaluate which platform provides a more efficient, usable, and satisfying experience, from searching and filtering listings to…
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Gaming: How Experience Can Shape UI Strategies
In fast-paced games, the inventory isn’t just a menu—it’s a survival tool. Whether you’re reorganizing your pack in Minecraft or managing attachments in PUBG, the efficiency of your “grid management” can mean the difference between victory and defeat. Our research team recently conducted a quantitative UX study to understand exactly how players interact with these…
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YouTube vs Bilibili
Written by: Antony JULIAN, Rabii LAMHARZI ALAOUI, Xintian FU, Yizhen KE, Yongyan LUO This blog post is just a condensed version of the formal report. Abstract This study presents a comparative UX research analysis between YouTube and Bilibili, focusing on the challenges and opportunities Bilibili faces as it seeks to expand to a global audience.…
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Le bon coin : Which UX elements influence the user’s trust the most ?
by Naoures ABASSI, Thomas COUVERT, Sarah DAHER, Joshua MOULKAF, Raphael PADIOU and Maëlys VIEGAS On second-hand marketplaces like Leboncoin, trust is everything. Every user, whether buying or selling, relies on cues to judge a seller’s credibility and the reliability of a listing. But which elements of interface design and content really drive that trust? Our…
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Evaluating the Impact of Dark Patterns: Case Study of Temu.com
Authors: Ala ELLEFI, Arsalan MASOUDIFARD, Fatemeh SHIRVANI, Ferhat ADDOUR, Yifei CHEN Abstract Temu is one of the most popular shopping platforms worldwide, yet its interface relies on manipulative design tactics known as dark patterns. We conducted a between-subject study with 20 participants, comparing a dark version of Temu (with amplified dark patterns) to a control…
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Wayfinding on Campus: Evaluating Google Maps vs. Citymapper
Abstract This project compares the usage and user experience of Google Maps and Citymapper among students between École Polytechnique and Telecom Paris. By analyzing satisfaction, usage patterns, and navigation strategies, the study aims to explore how these apps simulate wayfinding in real life and evaluate their potential to assist users in navigating the campus effectively.…
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Uber Pick-Up Point Selection & Indoor Navigation Improvement
by: Yeqian He, Jin Yang, Renjie Hu, Conghui Zhu I. Introduction & Objective Ride-hailing services like Uber rely on efficient pick-up location selection and indoor navigation for an optimal user experience. However, multi-level environments such as airports, train stations, and shopping malls pose challenges, leading to confusion and delays. GPS functionality is often limited indoors,…
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Evaluation of the Ingress Tutorial
Written by : Ding Zhengtian, Camille Jouanet, June Bhartia, Max Guilloré, Abdennour Kerboua Abstract Welcome to our Quantitative UX Blogpost! Here, you’ll find everything you need to know about our project, including case studies, data collection processes, methodologies, and experimental results. Our focus is on studying an AR game tutorial (Ingress), designing and conducting user…
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The Izly App
Written by : KEBIR Mohammed Amine, JABAL Moncef, Phuc lai Le, WAXWEILER Julien Abstract: The Izly App UX Enhancement project aimed to improve the usability and overall user experience of the app, which serves over 3 million students for Crous services. Through user journey mapping, data analysis, and prototype testing, the study identified key pain…
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Evaluating the Usability of Goodreads
Authors: Nazrin Nasirova, Ayda Yurtoglu, Dimah Bassal, Kimia Senichault Abstract This report summarizes a quantitative user experience (UX) study conducted on the GoodReads website. The project aimed to evaluate how intuitive, efficient, and satisfying the process is for users when finding a book recommendation. By combining quantitative metrics (click counts, time spent, cursor trajectory) with…
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AI Act Game Quantitative UX Review
A work by Lyla Demange, Rémy Fayet, Théo Garnier, Enzo Gelas and Damien Poquillon Abstract With the increasing importance AI is taking in our society, law instances had to adapt many texts and add new laws to try to frame its utilisation. In that context, the European Commission has recently deposited the EU AI Act.…
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Quant-UX : A case study on BitWarden, an open source password manager
Authors: Hugo Aoyagi – Antoine Le Maguet, Damien Robault – Petro Shulzhenko Abstract This study examines the ease with which users can generate and retrieve passwords using BitWarden. BitWarden is an open source password manager that is often used by people who value their personal data. So, we developed a modified interface using Quant…
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Study and Redesign of the AI Act Game
Our research team, consisting of AHN Yeajin (M2 HCI, Université Paris-Saclay), BAI Wenting (M2 HCI, Université Paris-Saclay), MARIS Clara (M1 IGD, Télécom Paris), PHO Mai-Lan (M2 IGD, Télécom Paris), and SLIMANI Anis (M2 HCI, Université Paris-Saclay), conducted a user experience evaluation and redesign of the AI Act Game to assess its usability, engagement, and educational…
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Quant UX 2024-2025
We are getting ready to run the course in the new academic year 2024-2025 between November and February. We are getting ready to explore quantitative methods to study what users do and think of our interactive systems. If you are new here, and would like to know what we do in the class, check the…
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Study of the Telecom website for students looking for the price of living and studying on the campus
Abstract In an era where digital platforms serve as primary gateways for information dissemination, the user experience (UX) of school websites plays a pivotal role in facilitating efficient communication between educational institutions and their soon-to-be students. This paper explores the significance of UX design for finding financial information about the cost of living for a…
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Telecom-Paris International Arrival Guidebook
by: Alina Sarzhanova, Soheil Lotfi, Liyao Jiao, Shujian Yang I. Introduction & Objective Arriving in another country will always be a challenging experience for every international student. As a group of international students, we all have experienced such difficulties on our arrival to Telecom Paris. Some administrative, education system, language barrier and cultural gap questions…
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How we developed a predictive navigation system for the Telecom Paris website
By Firas Gara, Karol Szustakowski, João Melga Abstract The telecom-paris.fr website is a valuable source of information for incoming and enrolled students, but it is often considered quite hard to navigate by its users. As per our conducted research, which we will mention later, we have found out a very important fact: a lot of…
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